GM: Vincent Holiday
Time/Date: Saturday May 26th 1 PM to 6 PM
Help will be available for new players to generate characters and learn the game.
The Dalsine Affair
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7).
Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society’s presence in the land. When Baron Jacquo Dalsine’s cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed.
Please register at yottaquest.com to attend. Space is limited to 6 players.

This last adventure was a real nail-biter, for me. They have no idea how close they came to oblivion, or how often…bwuuhahahaha!
For obvious reasons, I can’t go into a lot of details because they would be spoilers in an ongoing game. But I can speak in some generalities and relate a few anecdotes of what happened.
All through the part of the first level that they have explored, they have found various carvings on the floors. Surprisingly, no one has stepped on any of them to see what, if anything, might happen. There were a couple that would have been very beneficial, but, alas, no brave souls.
In one room, hidden under a large rug, they found an eight-pointed star cut into the stone, surrounded by a circle filled with arcane runes and sigils. At the point of each star there was a hole in the stone about thumb-sized; a thorough ransacking of the room revealed eight candle-holders with bases that look they fit the holes, while another yielded eight blood-red candles four feet long. The thief wanted to cut some 12 inch pieces of the candles (the gods alone know why) and stick them in his pack. The paladin put an immediate moratorium on candle chopping when it was discovered that the candles were made of human tallow. But he almost had to be smacked to get over the idea.
Delving deeper, they found the way down to the second level, and found the ossuary. Now I don’t know about you, but as for me, if I stumbled into an area that was an immense natural cavern whose sides were riddled with niches filled with sorted bones, I would probably be a little circumspect. If I saw that one portion of the ossuary was occupied by nine very tall pillars with visible arcane energy coursing between them, surrounding a small mausoleum with a great iron door bound in brass, I would want to study it a bit. Then, when I discovered that there was one complete skeleton, except missing its skull, clad in sparkling, beautiful garments free of dust standing before the door, facing said door, I would want to study on it a bit before doing something rash or hasty. Whilst pondering these weighty matters, if someone discovered that amongst the 200 or so skulls on the skull racks one, and only one, skull had silver-lined eye-sockets, I would strongly suggest that they NOT place that skull upon the richly clad intact skeleton to “..see what might happen.”
It all goes to prove, once again, a basic tenet of role-playing that Jim Ward and I have noted, observed and found great amusement in for decades now; higher mammals (and some birds with bird-sized brains) just can’t resist “sparklies”. With Jim’s games aboard The Warden, PC’s cannot stay away from the flashing light panels. Fooling with them hardly ever leads to a good result. In my fantasy games, they just cannot leave the enigma alone, or at least pause for study before acting/reacting. Is every case of this likely to lead to harm for one or more of the party? Heck no, I love red herring. But is it possible that an enigma might be deleterious to the health of the party if meddled with? Heck yeah! Why play if there is no threat?
Right now, my group is on a shakedown cruise of sorts; they spend so much time deciding what to do next that we sometimes waste 20% of our gaming time “discussing”. Hey, I really don’t care. I will be there until the store throws us out, and I really enjoy the drama as it unfolds. They are a good group, make no mistake, They are very adept at playing their roles, and it is a lot of fun watching the hobbit thief running around doing thiefly things while the paladin tries to restrain him, the druid tries to keep from “going lion” and the gnome illusionist who thinks he is also an alchemist/apothecary collects bits and pieces of disgusting stuff in his never-ending supply of little phials and flasks. The M-U’s try to be magisterial and useful and the fighters look for things to chop.
Good grief! I do so LOVE role-playing!
Tim Kask

Time to bring out your old magic deck and play. In Legacy, all sets are legal. There is a banned list so make sure your deck is okay to play. This is a fun event to meet other players and play a deck with your old cards.
Legacy format: http://www.wizards.com/magic/magazine/article.aspx?x=judge/resources/sfrlegacy
Date: Saturday May 26th, 2012
Registration: 4:00 PM (deck list required)
Start: 5:00 PM
Cost $5
Max Attendance: 32 players



Sunday May 20th registration starts at noon and play begins at 1 PM. Cost is $12
Format for the Month Five Event is a 700 point, Constructed event utilizing at least 400 points of figures from Hulk and/or Galactic Guardians.
· Soul Gem 3D Objects are Participation Prizes to be awarded upon completion of the event.
· The In-Betweener LE Figures are to be awarded to First, Second, Third players. The remaining In-Betweener figure is random player.
For every participant we will add one booster to the prize pool, in addition there are OP Figures, maps, and objects to be awarded.
The booster's added to the prize pool will be opened at the event's end. In order from first to last, back up to first, each player will pick one miniature from the prize pool, until all the miniatures have been selected. For example, if there were 4 players, four boosters would be opened. In order of picks 1-2-3-4-4-3-2-1-1-2-3-4-4-3 etc. etc.
· The “Garden” map will be used.
Players who missed month one can purchase the Infinity Gauntlet LE Figure for $6 additional fee with tournament registration.
Infinity Gauntlet Score Instructions
For Infinity Gauntlet events One through Seven, all Players receive:
· One (1) Point for Attending event
· One (1) Point per Loss
· Two (2) Points per Win
· Three (3) Points per Event Win
To qualify for the Month 8 Event, each player must have at least 12 points to participate!
The new campaign has lurched off onto its own now. Our merry little band of ten includes the following: A druid that is a were-lion, except he can’t control it yet and tends to “cat-out” under stress. We have a gnome illusionist whose sideline seems to be somewhere between apothecary and alchemist; he is prone to collecting foul stuff in little bottles and getting the party showered with pus. (In RL he is a pharmacist.) Then we have a human ranger and a human cleric of the ”not in my woods you don’t” and “bash-‘em first, convert ‘em later” persuasions, respectively. No party could possibly consider themselves complete without a moralistic paladin running around keeping everyone on the straight and narrow, fulfilling the slot of “party prig”. We have a human wizard with just a bit too much fascination with fire and combustibles to make anyone flammable feel safe. Just to make sure Greenpeace and the Greens are represented we have an elven mage. We have a brooding samurai warrior with a new nickname of “Ginsu”—he slices, he dices and he chops. To round it all off, we have not one, but two halfling thieves. Our merry band of 10.
The band set off through the desert on a side trail they learned of. Along the way they acquired various tidbits of information and disinformation about what they might expect to find. Several times they came across newly-dead or dying travelers, all having evidence of spider bites and scorpion stings. It was while trying to collect some pus and poison that the gnome ruptured a bloated corpse and showered the party with icky stuff.
When they arrived at the newly revealed entrance to the temple ruins, they observed that just about every hour a horde of either scorpions or spiders would come surging out and scuttling off mindlessly; the spiders ranged from normal to shield sized, while the scorpions ranged from normal to four feet long.. They fried a couple of hairy hordes with fireballs on the way. When they finally got the courage to slide down what looked suspiciously like a funnel-spider trap, they found themselves confronted by a great stone face with a huge emerald set in the forehead. When challenged by the stone face, the party gave the wrong response and one of the four eight-foot statues came to life and proceeded to bash the party up a bit before they subdued it. A second was set upon the party and they managed to web and control it. While all this was going on one of the hobbit thieves tried to pry the emerald out of the forehead. It proved to be a very bad move; the thief took damage that put him at -3. I allowed the paladin to immediately lay hands and bring him back to just this side of the brink of death. A short while later, the same thief failed a Fear check and went off shrieking into the next room. While he was wandering about in there, the rest of the party discovered that the only way to appease the stone face was to give him his payment—two live chickens. They dickered with him a bit until he agreed to accept one really big chicken. Someone conjured up the really big chicken needed which promptly ran off into the next room and attacked the fearful thief. In an amazing series of moves and commensurate die-rolls, the halfling was able to subdue the really big chicken and rode it out back into the first room. They then proceeded to try to stuff it, squawking and cackling, down the stone face’s mouth, which they finally accomplished amidst many feathers flying in the air.
As luck would have it (good for PC’s, bad for DM), the first room they found had a secret door that they managed to tumble to rather easily. They then found the magically locked door to the strong-room which was demolished when the samurai with the 18 strength kicked it open on a 1.
The party is hoping that their camel-equivalents will still be there when they return so that they can haul some of the loot out; they found an awful lot of CP and SP. Too bad for them that I do not award XP for GP on anything near a 1:1 basis. But still, they will be pretty wealthy if they make it back. Suppose those camels will still be there?
Tim Kask
Featuring Object S101 - Nova Helmet
Featuring LE 102 OP Figure - Hulk
Featuring Map "Blue Area of the Moon" and Object S102 - Cosmic Cube
Featuring LE 103 OP Figure - Wolverine
Featuring LE 104 OP Figure - Spider-Man
Featuring Map "Blue Area of the Moon" and Object S101 - Nova Helmet
Featuring Map "Blue Area of the Moon" and Object S102 - Cosmic Cube

This is our biggest RPG event of the year and you do not want to miss out. Yottaquest has signed up for four (4) kits (the maximum) to make sure that we have lots of product for all of you RPG fans out there!
Go to www.freerpgday.com for basic information about this great event. GM's start contacting us now at This e-mail address is being protected from spambots. You need JavaScript enabled to view it to arrange a game to run.
YottaQuest, LLC
7607 Hamilton Avenue
Cincinnati, Ohio
45231
513-923-1985
Monday through Thursday
10 AM to 10 PM
Friday 10 AM to 12 AM
Saturday 9 AM to 12 AM
Sunday Noon to 10 PM